anderungen ab 4. juno ...

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Butterrweich
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anderungen ab 4. juno ...

Beitragvon Butterrweich » Mi. 24.4.2013 11:03

schaut mal rein ... CCP hat sich da mal was einfallen lassen ...

http://community.eveonline.com/news/dev ... n-the-navy
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[RdOT]Koenig
Koenig Arthur Owski
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Re: anderungen ab 4. juno ...

Beitragvon [RdOT]Koenig » Mi. 24.4.2013 15:57

"Navy Battlecruisers"

huiii
na da bin ich ja gespannt, mal abwarten ob das preislich wirklich interessant ist, oder nur wieder was zum posen ist....
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Butterrweich
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Re: anderungen ab 4. juno ...

Beitragvon Butterrweich » Mi. 24.4.2013 20:45

hast verschoben den beitrag danke könisch
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Butterrweich
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Re: anderungen ab 4. juno ...

Beitragvon Butterrweich » Di. 4.6.2013 11:11

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Nathan Elah
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Re: anderungen ab 4. juno ...

Beitragvon Nathan Elah » Di. 4.6.2013 15:46

Interessant...
patch notes wrote: hat geschrieben:It is now possible (again) to activate a Warp Disruption Field Generator directly after decloaking.


von hier:
https://forums.eveonline.com/default.as ... ind=unread
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Nathan Elah
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Re: anderungen ab 4. juno ...

Beitragvon Nathan Elah » Di. 4.6.2013 15:55

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[RdOT]Koenig
Koenig Arthur Owski
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Re: anderungen ab 4. juno ...

Beitragvon [RdOT]Koenig » Do. 6.6.2013 16:57

hab mal versuch das interessanteste aus meiner sicht zusammenzufassen

- Probes no longer uncloak ships
- Tags-for-security-status: See this dev blog for details.http://community.eveonline.com/news/dev ... ty-status/
- New decryptors have been added, Decryptors now have a new naming scheme. (für unsere inventer)
- Dual Character Training Dual Character Training Dev Blog https://community.eveonline.com/news/de ... -training/
- Capital rigs have been added, Tech II BPCs can be invented or found in Relic sites
- New Scanning Upgrade modules have been added
- new Navy Battlecruisers, Harbinger Navy, Drake Navy, Brutix Navy, Cane Fleet Issue
- Personal Hangar Array structure has been added. !!! When the structure is unanchored all items within the PHA are lost.
- Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes
- All static ice belts have been removed, and replaced with ice anomalies
- The cycle time of all Ice Harvester modules has been halved, doubling the speed of ice mining.
- It is now possible (again) to activate a Warp Disruption Field Generator directly after decloaking.
- All Navy Ships have had their Rig Calibration increased from 350 to 400
- All ship passive resistance bonuses have been decreased from 5% to 4%
- diverse zahlreiche andere Änderungen Schiffe, schaut euch lieber Eure Fittings an vorm abdocken
- Destroyers and Battlecruisers Skill Modifcation
- All racial Battleship requirements on Carriers and Supercarriers reduced from 5 to 3, but prerequisite JFC IV and JDC III
- All Racial Battleship requirements on Dreadnoughts reduced from 5 to 3.
- Propulsion Jamming 5 added as skill requirement in the Interdictor skill.
- modified Skills Command Ships
- Frighters Now requires Advanced Spaceship Command 5 instead of 1, but Racial Industrial skill requirement reduced from 5 to 3
- Industrial Command Ship, Mining barge skill requirement removed, Adding ORE Industrial 3 as requirement.
- more ship skill modifications http://community.eveonline.com/news/dev-blogs/74234
- Deep Space Probes have been removed.
- All existing Deep Space Probes and their blueprints are now Combat Probes.
- more Scanning Dev Blog https://forums.eveonline.com/default.as ... s&t=240933



generell sollte jeder die patchnotes lesen, es ist wahnsinnig viel anders

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